Everybody Do

Number of Players
5+
AKA
"Yes, let's!"
Materials

None

What Is It and Why Use It?

In Everybody Do one participant names and performs a physical action, and then everyone enthusiastically agrees to do the action and repeats the action together. This strategy encourages students to engage their voice, body, and imagination. Each participant has an opportunity to generate an idea–based on a theme or topic–and see their original idea positively rendered by their peers and the teacher.

Directions

Invite the class to stand in a circle. Explain that each person will have a chance to make a suggestion about a movement and/or sound that the whole group will do together. Introduce the activity: In this strategy someone will make a suggestion that we will all follow. For example, I might say, “Everybody wiggle their fingers: (wiggles fingers).” Then all of you must enthusiastically say “Yes!” and then you move your body just like me (encourage students to wiggle fingers). Once instructions are clear, model another example and then proceed around the circle. Each participant makes a suggestion, receives an affirmation (“Yes!”), and has their action performed by the group, until every participant has had a turn. The group should play the game at a tempo which is right for them, but the teacher can speed up or slow down the activity as appropriate.

Reflection
  • What was the easiest part of this activity for you? What was the hardest part? Why?
  • After every suggestion, the group said, “Yes!” How does receiving positive feedback feel?
  • What situations can you think of in which people (classmates) might appreciate positive feedback? What might be the consequences of that positive input?
Possible Side-Coaching
  • Be sure to suggest a single movement or an activity that everyone can do.
  • You can pick a movement we know (model jumping jacks) or a movement that you make up (model a hip wiggle) – but just give us one thing to follow.
  • Let’s respond with an enthusiastic YES, with our whole bodies!
Possible Variations/Applications
  • Another variation is called “Yes, Lets!” The group covers the space. A volunteer calls out a suggestion: “Hey, let’s try on hats.” The group then responds with great enthusiasm, “Yes, let’s!” Everyone then pretends to try on hats until someone else calls out a new request, such as, “Let’s all jump up and down.” The group again responds “Yes, let’s!” and jumps up and down until a new suggestion is made and accepted.
  • Reading/Writing: Have students explore actions that represent events from a story.
  • Reading/Writing: Have students practice verbs/commands by playing the game in a different language.
  • Math: Have students use math vocabulary, such as “everybody make a triangle.”
  • Science: Have students represent different concepts like animals, ecosystem, the lifecycle of plant, weather formations.
  • Social Studies: Have young students perform jobs from their community.
Source Citations

Unknown/Peace First Variation