New York, NY

Number of Players
2+
Space
Materials

None

What Is It and Why Use It?

New York, New York uses voice, gesture, and movement while requiring students to work collaboratively and quickly. The strategy supports skills in ensemble, quick decision-making and pantomime skills.

Directions

In a very large space, make (or use if one is already there) a distinct line on far end of each side of the room and line down the middle of the space. Split the group into two sections (A and B). Invite Group A to stand at one end of the room on their line and Group B at the other end of the room on their line. Teach the full group a cheer, with each ½ group practicing their part. Group A: Here we come. Group B: Where from? Group A: New York! Group B: What’s your trade? Group A: Lemonade! Group B: Give us some! Group A: Here we come!  Then, swap the cheer so Group B begins and learns the first line and Group A learns the second line, and so on. Once both groups know the full cheer ask each group to stand behind a marked line on their side of their end of the space, this is their home base. Group A huddles in their home base and decides, secretly, what trade or profession they will act out (barber, painter, etc). Once the trade/profession has been decided, the chant begins. When Group A says, their final “Here we come” they moves to stand at the middle line and they act out their trade silently; Group B remains at their home base line. Then Group B (at their home base line) has to guess what trade Group A is acting out by shouting out answers. Once Group B has guessed the trade, they run to capture Group A; meanwhile, Group A runs back to its own side, attempting to cross their home base line before Group B can tag them. If members of Group B tag members of Group A in time, those tagged become members of Group B. Then the game switches and Group B begins the chant and acts out its trade with Group A trying to guess and capture Group B members. The game repeats until time is over or all members have joined one group.

Reflection
  • What “trades” were most memorable from this activity? Why?
  • What context clues in other groups’ performance did you find most helpful?
  • What key ideas do we want to remember from our work today to use in the rest of our work together?
Possible Side-Coaching
  • Think about the different, specific actions to illustrate the trade you are acting out.
  • Think about how you can use context clues from the other group’s performance to infer your answer.
Possible Variations/Applications
  • Once one group guesses the other group’s trade, have both groups run in slow motion as they try to get back to base/tag the other group.
  • Social Studies: Explore actions associated with important figures from history e.g., the work of Dr. Martin Luther King; actions associated with jobs in a community
  • Reading/Writing: Have students explore/act out important events from a story or novel.
  • Science: Have students explore/act out ecosystems, animals, states of matter.
  • Math: Have students explore/act out academic vocabulary (shapes, angles, types of lines).
Source Citations

Neva Boyd and Helen White